5,334 research outputs found

    Project:Filter - using applied games to engage secondary schoolchildren with public policy

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    Applied games present a twenty-first-century method of consuming information for a specific purpose beyond pure entertainment. Objectives such as awareness and engagement are often used as intended outcomes of applied games in alignment with strategic, organizational, or commercial purposes. Applied games were highlighted as an engagement-based outcome to explore noPILLS, a pan-European policy research project which presented policy pointers and suggested methods of interventions for reducing micropollution within the wastewater treatment process. This paper provides an assessment of a video game which was developed for the purpose of public engagement with policy-based research. The video game, Project:Filter, was developed as a means of communicating noPILLS to secondary school children in Scotland as part of a classroom-based activity. Knowledge development and engagement were identified using Interpretative Phenomenological Analysis to evidence topical awareness, depth of understanding, and suggested methods of intervention. Analysis of observations also provided insights into challenges surrounding logistics, pedagogy, social interactions, learning, and gender as contributing factors to the schoolchildren’s experiences of Project:Filter. The intention of this paper is two-fold: firstly, to provide an example of developing video games from policy-based research; and secondly, to suggest methods of phenomenological assessment for identifying play-based engagement

    Book review: the populist radical right: a reader edited by Cas Mudde

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    With The Populist Radical Right: A Reader, editor Cas Mudde brings together seminal social science scholarship on the radical or extreme right in Western democracies produced between the early 1990s to the present day. With a wealth of information that will be of particular use to scholars and students beginning research in this field, the volume will leave readers better informed but far from optimistic about the challenges posed by the populist radical right today, finds Andrew Reid

    Book review: transparency and the open society: practical lessons for effective policy by Roger Taylor and Tim Kelsey

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    In Transparency and the Open Society: Practical Lessons for Effective Policy, Roger Taylor and Tim Kelsey offers a systematic framework for establishing greater transparency across government and civil society more broadly. While the book does raise a number of further questions about the capacity to engender a more transparent society, Andrew Reid recommends this informative book to those looking to getting a better understanding of the mechanisms through which governments and other institutions can be held to account

    Book review: hate speech and democratic citizenship by Eric Heinze

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    In Hate Speech and Democratic Citizenship, Eric Heinze argues for the unrestricted right to freedom of speech in contemporary democratic states, positioning it as one of the ‘legitimising expressive conditions’ of democratic citizenship. While some readers may take issue with Heinze’s particular conceptualisation of democracy and his account of the potential risks of hate speech, this is an important and accessible discussion of freedom of expression that gives credence to the real-world factors that shape legal regimes, writes Andrew Reid

    Constructing History In Uganda

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    This contribution seeks to explore the potential for historical archaeology in Uganda. By reflecting on where the potential strengths of such an approach may lie it is suggested that the most effective contributions will be made where there is a significant breadth and depth of historical sources. However, in Uganda the emphasis has tended to be on archaeological sites with distant or even dubious historical associations. The situation is further complicated by the very active processes of history making that are currently taking place, particularly in association with ‘traditional’ spirit worship. Nevertheless there are a range of themes and contexts which could be explored through historical archaeology and there are also plentiful archaeological resources from the twentieth century. It is concluded that there is great potential for historical archaeology but that there needs to be a readjustment of the contexts and situations that are explored

    Playful Politics: Developing a Framework for Designing Video Games for Political Participation in the United Kingdom

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    Political participation in the United Kingdom among young voters (aged 18-24) has steadily declined over the past two decades. Alongside this decline, video game popularity has meteorically risen among the same demographic, resulting in video games becoming increasingly more integrated within modern society. While these instances are not necessarily related, there is opportunity to explore the use of video games’ popularity to increase political participation.The basis of this research is to investigate video games as a medium for social change, and its application within a political context in order to encourage political participation in the United Kingdom. The research intends to critically analyse existing video game design theories with implications of social impact, such as transformative design, procedural rhetoric, ethical design, persuasive principles and the theory of play.This research has assisted in the development of the Political Design Framework, a design methodology that provides ethical definition and validation for video games that intend to promote political engagement
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